CUT THE SCRAP
TRAILER
WALKTHROUGH
Pitch
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Play as a small combat robot who must survive in a gladiator arena in this supercharged Beat'em Up
Infos
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Genre: Beat'em Up
Engine: Unity
Plateform: PC
My role on the project
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This project was carried out over 2 months by a team of 5 game designers at the start of my second year at Isart Digital. On this project I took care of different roles which I will describe to you here:
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Game Design: 3C, Enemy Design
I designed the player's abilities, his way of moving, his attacks as well as two of the four enemies in the game (the Hammer Joe and Belzebot).
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Level Design : Realized the Arena and the wave system
On this project, I was responsible for the design of the arena as well as the wave system which should manage all enemy confrontations.
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Programmation: Enemy AI, Wave System, Combat mechanics
On the programming side, I took care of the behavior of two of the game's enemies, namely Hammer Joe and Belzebot. I designed their attacks and their behavior before integrating it into the engine. I also designed the wave system which detects remaining enemies before launching the next wave. Finally, I took care of programming the player's attacks.
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Art: Mad Rill & Belzebot
Using Maya software, I modeled the enemies Mad Rill and Belzebot and ensured the possibility of making them explode into shards upon death.