LE PINGOUIN QUI GLISSE LE PLUS LOIN
TRAILER
WALKTHROUGH
Pitch
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In this 3c project you control a penguin sliding on the snow. Use your grappling hook to gain speed and reach dizzying speeds
Infos
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Genre: Platformer 3D
Team: Solo Dev
Engine: Unreal Engine 4
Plateform: PC
My role on the project
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Game Design: 3C of the character
This project focuses on the 3d of a character. I therefore designed all of the character's movements in order to offer fluid and dynamic traversal mechanics. The objective of this approach was to offer a way of moving that will reward the player if he performs actions at the right time to gain as much speed as possible.
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Level Design: Realized the Metrics test Level
To effectively test the 3Cs of the characters, I designed a level to test all the metrics of the game and check what works or not for level design. I also designed a more open area so that the player can move freely and test the speed gain mechanic.
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Programmation: Programmed all of the 3C
As a solo developper, this project allowed me to learn Blueprint on Unreal Engine. Based on the Third Person Template, i programmed all the mechanics that you can see in the game.
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Art: Dynamic Snow
In order to increase the player's sensations of sliding and stick to the game world, I created a dynamic snow shader that transforms as the player passes in order to leave a colorful hollow in his path.
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