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VALFREYJA

Pitch

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Glide, shoot, dominate: the ultimate FPS experience where mastery of time becomes your main asset.

Infos

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Genre: Fast FPS

Engine: Unreal Engine 5

Plateforme: PS5

My role on the project

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As a Game and Level Designer on this project, i took care of various aspects of game development :

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  • Game Design: 3C Design, Enemy Design, Score Design

I designed the 3c character, the enemies and the score throughout the prototyping period, before designing the levels to make the most of the game's mechanics.

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  • Documentation: Game Concept Document, Game Design Document, Level Design Document

I produced the Game Design, Game Concept and Level Design Documents on Powerpoint in order to convey the creative intentions to the rest of the team.

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  • Level Design: Realized the level

I began by designing different game situations to make the most of the various player and enemy abilities, before grouping them together in a level and creating the tutorials needed to learn the game properly.

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  • UX: HUD Mock-Ups

I made the HUD mock ups to find the best way to indicate the different information needed by the player, and to make the game experience as fluid as possible.

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