VALFREYJA
Pitch
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Glide, shoot, dominate: the ultimate FPS experience where mastery of time becomes your main asset.
Infos
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Genre: Fast FPS
Engine: Unreal Engine 5
Plateforme: PS5
My role on the project
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As a Game and Level Designer on this project, i took care of various aspects of game development :
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Game Design: 3C Design, Enemy Design, Score Design
I designed the 3c character, the enemies and the score throughout the prototyping period, before designing the levels to make the most of the game's mechanics.
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Documentation: Game Concept Document, Game Design Document, Level Design Document
I produced the Game Design, Game Concept and Level Design Documents on Powerpoint in order to convey the creative intentions to the rest of the team.
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Level Design: Realized the level
I began by designing different game situations to make the most of the various player and enemy abilities, before grouping them together in a level and creating the tutorials needed to learn the game properly.
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UX: HUD Mock-Ups
I made the HUD mock ups to find the best way to indicate the different information needed by the player, and to make the game experience as fluid as possible.